Navigation
API > API/Plugins > API/Plugins/NetworkPredictionExtras
FlyingMovement: simple flying movement that was based on UE's FloatingPawnMovement
| Name | FFlyingMovementInputCmd |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/FlyingMovementSimulation.h |
| Include Path | #include "FlyingMovementSimulation.h" |
Syntax
struct FFlyingMovementInputCmd
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFlyingMovementInputCmd() |
FlyingMovementSimulation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MovementInput | FVector | FlyingMovementSimulation.h | ||
| RotationInput | FRotator | Input: "pure" input for this frame. At this level, frame time has not been accounted for. (E.g., "move straight" would be (1,0,0) regardless of frame time) | FlyingMovementSimulation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void NetSerialize
(
const FNetSerializeParams& P |
FlyingMovementSimulation.h | ||
void ToString
(
FAnsiStringBuilderBase& Out |
FlyingMovementSimulation.h |