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State we are evolving frame to frame and keeping in sync.
| Name | FCharacterMotionSyncState |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/CharacterMotionSimulation.h |
| Include Path | #include "CharacterMotionSimulation.h" |
Syntax
struct FCharacterMotionSyncState
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCharacterMotionSyncState() |
CharacterMotionSimulation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Location | FVector | CharacterMotionSimulation.h | ||
| MovementMode | ECharacterMovementMode | CharacterMotionSimulation.h | ||
| Rotation | FRotator | CharacterMotionSimulation.h | ||
| Velocity | FVector | CharacterMotionSimulation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Interpolate
(
const FCharacterMotionSyncState* From, |
CharacterMotionSimulation.h | ||
void NetSerialize
(
const FNetSerializeParams& P |
CharacterMotionSimulation.h | ||
bool ShouldReconcile
(
const FCharacterMotionSyncState& AuthorityState |
CharacterMotionSimulation.h | ||
void ToString
(
FAnsiStringBuilderBase& Out |
CharacterMotionSimulation.h |