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API > API/Plugins > API/Plugins/NetworkPredictionExtras > API/Plugins/NetworkPredictionExtras/FCharacterMotionSimulation
References
| Module | NetworkPredictionExtras |
| Header | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/CharacterMotionSimulation.h |
| Include | #include "CharacterMotionSimulation.h" |
| Source | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Private/CharacterMotionSimulation.cpp |
virtual FVector ComputeVelocity
(
float DeltaSeconds,
const FVector & InitialVelocity,
const TNetSimInput < CharacterMotionStateTypes > & Input,
const TNetSimOutput < CharacterMotionStateTypes > & Output,
const FVector & LocalSpaceMovementInput
) const
Remarks
Computes a velocity based on InputVelocity and current state.