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Unreal Engine C++ API Reference > Plugins > NetworkPredictionExtras > ANetworkPredictionExtrasFlyingPawn
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadOnly, Category&61;"Automation"&41;
bool bFakeAutonomousProxy
Remarks
Actor will behave like autonomous proxy even though not posessed by an APlayercontroller. To be used in conjuction with InputPreset.