Navigation
Unreal Engine C++ API Reference > Plugins > NetworkPredictionExtras > ANetworkPredictionExtrasFlyingPawn
- APawn::SetupPlayerInputComponent()
- ANetworkPredictionExtrasFlyingPawn::SetupPlayerInputComponent()
- ANetworkPredictionExtrasFlyingPawn_MockAbility::SetupPlayerInputComponent()
References
Module | NetworkPredictionExtras |
Header | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/NetworkPredictionExtrasFlyingPawn.h |
Include | #include "NetworkPredictionExtrasFlyingPawn.h" |
Source | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Private/NetworkPredictionExtrasFlyingPawn.cpp |
virtual void SetupPlayerInputComponent
&40;
UInputComponent &42; PlayerInputComponent
&41;
Remarks
Allows a Pawn to set up custom input bindings. Called upon possession by a PlayerController, using the InputComponent created by CreatePlayerInputComponent().