Navigation
API > API/Plugins > API/Plugins/NetworkPredictionExtras
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- APawn
- ANetworkPredictionExtrasFlyingPawn
- ANetworkPredictionExtrasFlyingPawn_MockAbility
References
Module | NetworkPredictionExtras |
Header | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/NetworkPredictionExtrasFlyingPawn.h |
Include | #include "NetworkPredictionExtrasFlyingPawn.h" |
Syntax
UCLASS&40;&41;
class ANetworkPredictionExtrasFlyingPawn_MockAbility : public ANetworkPredictionExtrasFlyingPawn
Remarks
Example subclass of ANetworkPredictionExtrasFlyingPawn that uses the MockAbility simulation.
Variables
Type | Name | Description | |
---|---|---|---|
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ENetworkPredictionExtrasMockAbilityInputPreset | AbilityInputPreset | |
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bool | bBlinkPressed | |
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bool | bDashPressed | |
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bool | bPrimaryPressed | |
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bool | bSecondaryPressed | |
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bool | bSprintPressed |
Constructors
Type | Name | Description | |
---|---|---|---|
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ANetworkPredictionExtrasFlyingPawn_MockAbility
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | ||
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void | ||
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void | ||
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void | ||
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void | ||
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void | ||
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void | ||
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void | ||
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void | ||
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void | ||
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float | ||
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UMockFlyingAbilityComponent * | ||
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const UMockFlyingAbilityComponent * | ||
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float | GetStamina () |
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void | ProduceInput
(
const int32 SimTimeMS, |
Overridden from APawn
Type | Name | Description | |
---|---|---|---|
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void | SetupPlayerInputComponent
(
UInputComponent* PlayerInputComponent |
Allows a Pawn to set up custom input bindings. |
Overridden from AActor
Type | Name | Description | |
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void | BeginPlay () |
Overridable native event for when play begins for this actor. |