Navigation
Unreal Engine C++ API Reference > Plugins > NetworkPrediction > UNetworkPredictionWorldManager
- USubsystem::Initialize()
- UNetworkPredictionWorldManager::Initialize()
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionWorldManager.h |
Include | #include "NetworkPredictionWorldManager.h" |
Source | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Private/NetworkPredictionWorldManager.cpp |
virtual void Initialize
&40;
FSubsystemCollectionBase & Collection
&41;
Remarks
Subsystem Init/Deinit.