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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/UNetworkPredictionPhysicsCompone-
- UNetworkPredictionPhysicsComponent::InitializeNetworkPredictionProxy()
- UMockPhysicsGrenadeComponent::InitializeNetworkPredictionProxy()
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionPhysicsComponent.h |
Include | #include "NetworkPredictionPhysicsComponent.h" |
Source | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Private/NetworkPredictionPhysicsComponent.cpp |
virtual void InitializeNetworkPredictionProxy&40;&41;
Remarks
Classes must initialize the NetworkPredictionProxy (register with the NetworkPredictionSystem) here. EndPlay will unregister.