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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/UNetworkPredictionPhysicsCompone-
- UActorComponent::EndPlay()
- UNetworkPredictionPhysicsComponent::EndPlay()
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionPhysicsComponent.h |
Include | #include "NetworkPredictionPhysicsComponent.h" |
Source | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Private/NetworkPredictionPhysicsComponent.cpp |
virtual void EndPlay
&40;
const EEndPlayReason::Type EndPlayReason
&41;
Remarks
Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true