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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/UNetworkPredictionComponent
- UNetworkPredictionComponent::InitializeNetworkPredictionProxy()
- UCharacterMotionComponent::InitializeNetworkPredictionProxy()
- UMockCharacterAbilityComponent::InitializeNetworkPredictionProxy()
- UFlyingMovementComponent::InitializeNetworkPredictionProxy()
- UMockFlyingAbilityComponent::InitializeNetworkPredictionProxy()
- UMockRootMotionComponent::InitializeNetworkPredictionProxy()
- UMockPhysicsComponent::InitializeNetworkPredictionProxy()
- UParametricMovementComponent::InitializeNetworkPredictionProxy()
- UMockNetworkSimulationComponent::InitializeNetworkPredictionProxy()
- UMockCharacterAbilityComponent::InitializeNetworkPredictionProxy()
- UMockFlyingAbilityComponent::InitializeNetworkPredictionProxy()
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionComponent.h |
Include | #include "NetworkPredictionComponent.h" |
virtual void InitializeNetworkPredictionProxy&40;&41;
Remarks
Classes must initialize the NetworkPredictionProxy (register with the NetworkPredictionSystem) here. EndPlay will unregister.