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API > API/Plugins > API/Plugins/NetworkPrediction
Frame data that instances with StateTypes will have. (a pure physics object would not have this for example)
| Name | TInstanceFrameState |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Services/NetworkPredictionInstanceData.h |
| Include Path | #include "Services/NetworkPredictionInstanceData.h" |
Syntax
template<typename ModelDef>
struct TInstanceFrameState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TInstanceFrameState() |
Services/NetworkPredictionInstanceData.h |
Structs
| Name | Remarks |
|---|---|
| FFrame |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AuxType | typename StateTypes::AuxType | Services/NetworkPredictionInstanceData.h | |
| InputType | typename StateTypes::InputType | Services/NetworkPredictionInstanceData.h | |
| StateTypes | typename ModelDef::StateTypes | Services/NetworkPredictionInstanceData.h | |
| SyncType | typename StateTypes::SyncType | Services/NetworkPredictionInstanceData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Buffer | TNetworkPredictionBuffer< FFrame > | Services/NetworkPredictionInstanceData.h |