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Unreal Engine C++ API Reference > Plugins > NetworkPrediction > TFixedTickReplicator_Server
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionSerialization.h |
Include | #include "NetworkPredictionSerialization.h" |
static void NetRecv
&40;
const FNetSerializeParams & P,
TServerRecvData_Fixed< ModelDef > & ServerRecvData,
TModelDataStore< ModelDef > &42; DataStore,
FFixedTickState &42; TickState
&41;
Remarks
TFixedTickReplicator_Server::NetRecv Server Receiving from AP client