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API > API/Plugins > API/Plugins/NetworkPrediction
References
| Module | NetworkPrediction |
| Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCueTraits.h |
| Include | #include "NetworkPredictionCueTraits.h" |
Syntax
struct NonReplicatedResimulated
Remarks
Non replicated but if a resimulate happens, the cue is undone and replayed. This is not common and doesn't really have a clear use case. But the system can support it.
Constants
| Name | Description |
|---|---|
| InvokeMask | |
| ReplicationTarget | |
| Resimulate |