Navigation
API > API/Plugins > API/Plugins/NetworkPrediction
The PhysicsService does bookkeeping for physics objects -Tracing -Updates PendingFrame for physics-only sims (no backing NetworkPrediction simulation)
| Name | IPhysicsService |
| Type | class |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Services/NetworkPredictionService_Physics.inl |
| Include Path | #include "Services/NetworkPredictionService_Physics.inl" |
Syntax
class IPhysicsService
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPhysicsService() |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnsureDataInSync
(
const TCHAR* ContextStr |
|||
void PostNetworkPredictionFrame
(
const FFixedTickState* TickState |
|||
void PostPhysics() |
|||
void PostResimulate
(
const FFixedTickState* TickState |