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Unreal Engine C++ API Reference > Plugins > NetworkPrediction
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionTickState.h |
Include | #include "NetworkPredictionTickState.h" |
Syntax
struct FVariableTickState
Remarks
Variable tick state tracking for independent tick services.
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | ConfirmedFrame | |
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TNetworkPredictionBuffer< FFrame > | Frames | |
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FInterpolationState | Interpolation | |
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int32 | PendingFrame | |
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float | UnspentTimeMS |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FServiceTimeStep | GetNextServiceTimeStep
(
const FFrame& PendingFrameData |
|
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FNetSimTimeStep | ||
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FNetSimTimeStep | GetNextTimeStep
(
const FFrame& PendingFrameData |
Classes
Type | Name | Description | |
---|---|---|---|
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FFrame | ||
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FInterpolationState |