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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FSavedCue
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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NetworkPredictionCues.h |
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NetworkPredictionCues.h |
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NetworkPredictionCues.h |
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FSavedCue
(
const FNetSimCueTypeId& InId,
const int32& InFrame,
const int32& InTime,
const bool& bInAllowRollback,
const bool& bInNetConfirmed,
const bool& bInResimulates,
FNetSimCueWrapperBase* Cue
)
|
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NetworkPredictionCues.h |
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FSavedCue(bool)
| |
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| Name |
FSavedCue |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCues.h |
| Include Path |
#include "NetworkPredictionCues.h" |
FSavedCue
(
bool bInNetConfirmed
)
FSavedCue(const FSavedCue &)
| |
|
| Name |
FSavedCue |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCues.h |
| Include Path |
#include "NetworkPredictionCues.h" |
FSavedCue
(
const FSavedCue &
)
FSavedCue(FSavedCue &&)
| |
|
| Name |
FSavedCue |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCues.h |
| Include Path |
#include "NetworkPredictionCues.h" |
FSavedCue
(
FSavedCue &&
)
FSavedCue(const FNetSimCueTypeId &, const int32 &, const int32 &, const bool &, const bool &, const bool &, FNetSimCueWrapperBase *)
| |
|
| Name |
FSavedCue |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCues.h |
| Include Path |
#include "NetworkPredictionCues.h" |
FSavedCue
(
const FNetSimCueTypeId & InId,
const int32 & InFrame,
const int32 & InTime,
const bool & bInAllowRollback,
const bool & bInNetConfirmed,
const bool & bInResimulates,
FNetSimCueWrapperBase * Cue
)