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API > API/Plugins > API/Plugins/NetworkPrediction
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionTrace.h |
Include | #include "NetworkPredictionTrace.h" |
Syntax
class FNetworkPredictionTrace
Functions
Type | Name | Description | |
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void | TraceBufferedInput
(
int32 NumBufferedFrames, |
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void | TraceFixedTickOffset
(
int32 Offset, |
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void | TraceNetRecv
(
int32 Frame, |
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void | TraceOOBStateMod
(
int32 SimulationId, |
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void | TracePhysicsStateAtFrame
(
int32 PhysicsFrame, |
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void | TracePhysicsStateCurrent
(
DriverType* Driver |
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void | TracePhysicsStateRecv
(
const PhysicsStateType& State |
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void | ||
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void | TraceProduceInput
(
int32 TraceID |
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void | TracePushInputFrame
(
int32 Frame |
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void | TraceReconcile
(
const FAnsiStringView& StrView |
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void | TraceRollbackInject
(
int32 TraceID |
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void | TraceShouldReconcile
(
int32 TraceID |
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void | TraceSimState
(
int32 TraceID |
Used to lazy update user state after a simtick. |
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void | TraceSimTick
(
int32 TraceID |
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void | TraceSimulationConfig
(
int32 TraceID, |
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void | TraceSimulationCreated
(
FNetworkPredictionID ID, |
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void | TraceSimulationScope
(
int32 TraceID |
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void | TraceSystemFault
(
const TCHAR* Fmt, |
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void | TraceTick
(
int32 StartMS, |
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void | TraceUserState
(
const StateType* State, |
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void | TraceWorldFrameStart
(
UGameInstance* GameInstance, |
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void |
Enums
Type | Name | Description | |
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ETraceUserState |