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bool |
bForceEngineFixTickForcePhysics |
Forces the engine to run in fixed tick mode when a NP physics simulation is running. |
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int32 |
FixedTickFrameRate |
Frame rate to use when running Fixed Tick simulations. Note: Engine::FixedFrameRate will take precedence if manually set. |
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int32 |
FixedTickInputSendCount |
Clients should send this number of most recent input commands together per update, for a Fixed Tick simulation. |
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int32 |
FixedTickInterpolationBufferedMS |
How much buffered time to keep for fixed ticking interpolated sims (client only). |
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int32 |
IndependentTickInputSendCount |
Clients should send this number of most recent input commands together per update, for an Independent Tick simulation. |
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int32 |
IndependentTickInterpolationBufferedMS |
How much buffered time to keep for fixed independent interpolated sims (client only). |
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int32 |
IndependentTickInterpolationMaxBufferedMS |
Max buffered time to keep for fixed independent interpolated sims (client only). |
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int32 |
MaximumRemoteInputFaultLimit |
Cap the number of remote input commands required to be buffered before resuming input consumption after a fault. |
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ENetworkPredictionTickingPolicy |
PreferredTickingPolicy |
Which ticking policy to use in cases where both are supported by the underlying simulation. |
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TSubclassOf< ANetworkPredictionReplicatedManager > |
ReplicatedManagerClassOverride |
Replicated Manager class. |
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ENetworkLOD |
SimulatedProxyNetworkLOD |
Default NetworkLOD for simulated proxy simulations. |