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How a registered instance should behave globally. That is, independent of any instance state (local role, connection, significance, local budgets). E.g, everyone agrees on this. This can be changed explicitly by the user or simulation. For example, a sim that transitions between fixed and independent ticking modes.
| Name | FNetworkPredictionInstanceArchetype |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionConfig.h |
| Include Path | #include "NetworkPredictionConfig.h" |
Syntax
struct FNetworkPredictionInstanceArchetype
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TickingMode | ENetworkPredictionTickingPolicy | NetworkPredictionConfig.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void NetSerialize
(
FArchive& Ar |
NetworkPredictionConfig.h |