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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FNetworkPredictionDriverBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TEnableIf< bEnable >::Type TracePhysicsState
(
DriverType* Driver, |
Current latest physics state. | NetworkPredictionDriver.h | |
static TEnableIf::Type TracePhysicsState
(
DriverType* Driver, |
NetworkPredictionDriver.h | ||
static TEnableIf< bEnable >::Type TracePhysicsState
(
int32 PhysicsFrame, |
Local historic physics state. | NetworkPredictionDriver.h | |
static TEnableIf::Type TracePhysicsState
(
int32 PhysicsFrame, |
NetworkPredictionDriver.h |
TracePhysicsState(DriverType *, FAnsiStringBuilderBase &)
Description
Current latest physics state.
| Name | TracePhysicsState |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf < bEnable >::Type TracePhysicsState
(
DriverType * Driver,
FAnsiStringBuilderBase & Builder
)
TracePhysicsState(DriverType *, FAnsiStringBuilderBase &)
| Name | TracePhysicsState |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf <!bEnable >::Type TracePhysicsState
(
DriverType * Driver,
FAnsiStringBuilderBase & Builder
)
TracePhysicsState(int32, Chaos::FRewindData , DriverType , FAnsiStringBuilderBase &)
Description
Local historic physics state.
| Name | TracePhysicsState |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf < bEnable >::Type TracePhysicsState
(
int32 PhysicsFrame,
Chaos::FRewindData * RewindData,
DriverType * Driver,
FAnsiStringBuilderBase & Builder
)
TracePhysicsState(int32, Chaos::FRewindData , DriverType , FAnsiStringBuilderBase &)
| Name | TracePhysicsState |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf <!bEnable >::Type TracePhysicsState
(
int32 PhysicsFrame,
Chaos::FRewindData * RewindData,
DriverType * Driver,
FAnsiStringBuilderBase & Builder
)