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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FNetworkPredictionDriverBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TEnableIf< bEnable, bool >::Type ShouldReconcilePhysics
(
int32 PhysicsFrame, |
ShouldReconcilePhysics | NetworkPredictionDriver.h | |
static TEnableIf::Type ShouldReconcilePhysics
(
int32 PhysicsFrame, |
NetworkPredictionDriver.h |
ShouldReconcilePhysics(int32, Chaos::FRewindData , DriverType , TConditionalState< PhysicsState > &)
Description
ShouldReconcilePhysics
| Name | ShouldReconcilePhysics |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf < bEnable, bool >::Type ShouldReconcilePhysics
(
int32 PhysicsFrame,
Chaos::FRewindData * RewindData,
DriverType * Driver,
TConditionalState < PhysicsState > & RecvState
)
ShouldReconcilePhysics(int32, Chaos::FRewindData , DriverType , TConditionalState< PhysicsState > &)
| Name | ShouldReconcilePhysics |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf <!bEnable, bool >::Type ShouldReconcilePhysics
(
int32 PhysicsFrame,
Chaos::FRewindData * RewindData,
DriverType * Driver,
TConditionalState < PhysicsState > & RecvState
)