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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FNetworkPredictionDriverBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ShouldReconcile
(
const TSyncAuxPair< StateTypes >& Predicted, |
ShouldReconcile | NetworkPredictionDriver.h | |
static bool ShouldReconcile
(
const StateType* Predicted, |
NetworkPredictionDriver.h | ||
static bool ShouldReconcile
(
const void* Predicted, |
NetworkPredictionDriver.h |
ShouldReconcile(const TSyncAuxPair< StateTypes > &, const TSyncAuxPair< StateTypes > &)
Description
ShouldReconcile
Determines if Sync/Aux state have diverged enough to force a correction. The default implementation will call ShouldReconcile on the state itself: bool FMySyncState::ShouldReconcile(const FMySyncState& Authority) const.
| Name | ShouldReconcile |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
static bool ShouldReconcile
(
const TSyncAuxPair < StateTypes > & Predicted,
const TSyncAuxPair < StateTypes > & Authority
)
ShouldReconcile(const StateType , const StateType )
| Name | ShouldReconcile |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<typename StateType>
static bool ShouldReconcile
(
const StateType * Predicted,
const StateType * Authority
)
ShouldReconcile(const void , const void )
| Name | ShouldReconcile |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
static bool ShouldReconcile
(
const void * Predicted,
const void * Authority
)