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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FNetworkPredictionDriverBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TEnableIf< bEnable, bool >::Type PhysicsStateIsConsistent
(
DriverType* Driver |
PhysicsStateIsConsistent Only used in debugging - checks if UPrimitiveComponent and FPhysicsBody state are in sync with each other | NetworkPredictionDriver.h | |
static TEnableIf::Type PhysicsStateIsConsistent
(
DriverType* Driver |
NetworkPredictionDriver.h |
PhysicsStateIsConsistent(DriverType *)
Description
PhysicsStateIsConsistent Only used in debugging - checks if UPrimitiveComponent and FPhysicsBody state are in sync with each other
| Name | PhysicsStateIsConsistent |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf < bEnable, bool >::Type PhysicsStateIsConsistent
(
DriverType * Driver
)
PhysicsStateIsConsistent(DriverType *)
| Name | PhysicsStateIsConsistent |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf <!bEnable, bool >::Type PhysicsStateIsConsistent
(
DriverType * Driver
)