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Unreal Engine C++ API Reference > Plugins > NetworkPrediction > FNetworkPredictionDriverBase > LogPhysicsState
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
Include | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf< bEnable >::Type LogPhysicsState
&40;
TConditionalState< PhysicsState > & RecvState,
FOutputDevice & Ar
&41;
Remarks
LogPhysicsState