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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FNetworkPredictionDriverBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TEnableIf< bEnable >::Type LogPhysicsState
(
TConditionalState< PhysicsState >& RecvState, |
LogPhysicsState | NetworkPredictionDriver.h | |
static TEnableIf::Type LogPhysicsState
(
TConditionalState< PhysicsState >& RecvState, |
NetworkPredictionDriver.h | ||
static TEnableIf< bEnable >::Type LogPhysicsState
(
int32 PhysicsFrame, |
NetworkPredictionDriver.h | ||
static TEnableIf::Type LogPhysicsState
(
int32 PhysicsFrame, |
NetworkPredictionDriver.h |
LogPhysicsState(TConditionalState< PhysicsState > &, FOutputDevice &)
Description
LogPhysicsState
| Name | LogPhysicsState |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf < bEnable >::Type LogPhysicsState
(
TConditionalState < PhysicsState > & RecvState,
FOutputDevice & Ar
)
LogPhysicsState(TConditionalState< PhysicsState > &, FOutputDevice &)
| Name | LogPhysicsState |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf <!bEnable >::Type LogPhysicsState
(
TConditionalState < PhysicsState > & RecvState,
FOutputDevice & Ar
)
LogPhysicsState(int32, Chaos::FRewindData , DriverType , FOutputDevice &)
| Name | LogPhysicsState |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf < bEnable >::Type LogPhysicsState
(
int32 PhysicsFrame,
Chaos::FRewindData * RewindData,
DriverType * Driver,
FOutputDevice & Ar
)
LogPhysicsState(int32, Chaos::FRewindData , DriverType , FOutputDevice &)
| Name | LogPhysicsState |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf <!bEnable >::Type LogPhysicsState
(
int32 PhysicsFrame,
Chaos::FRewindData * RewindData,
DriverType * Driver,
FOutputDevice & Ar
)