Navigation
Unreal Engine C++ API Reference > Plugins > NetworkPrediction > FNetworkPredictionDriverBase > GetTraceString
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
Include | #include "NetworkPredictionDriver.h" |
static void GetTraceString
&40;
UActorComponent &42; ActorComp,
FStringBuilderBase & Builder
&41;