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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FNetworkPredictionDriverBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetTraceString
(
UActorComponent* ActorComp, |
NetworkPredictionDriver.h | ||
static void GetTraceString
(
AActor* Actor, |
NetworkPredictionDriver.h | ||
static void GetTraceString
(
void* NoDriver, |
NetworkPredictionDriver.h |
GetTraceString(UActorComponent *, FStringBuilderBase &)
| Name | GetTraceString |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
static void GetTraceString
(
UActorComponent * ActorComp,
FStringBuilderBase & Builder
)
GetTraceString(AActor *, FStringBuilderBase &)
| Name | GetTraceString |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
static void GetTraceString
(
AActor * Actor,
FStringBuilderBase & Builder
)
GetTraceString(void *, FStringBuilderBase &)
| Name | GetTraceString |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
static void GetTraceString
(
void * NoDriver,
FStringBuilderBase & Builder
)