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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FNetworkPredictionDriverBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TEnableIf< bEnable >::Type FinalizeInterpolatedPhysics
(
DriverType* Driver, |
FinalizeInterpolatedPhysics Only called when needing to push NP interpolated physics state to the driver. | NetworkPredictionDriver.h | |
static TEnableIf::Type FinalizeInterpolatedPhysics
(
DriverType* Driver, |
NetworkPredictionDriver.h |
FinalizeInterpolatedPhysics(DriverType *, TConditionalState< PhysicsState > &)
Description
FinalizeInterpolatedPhysics Only called when needing to push NP interpolated physics state to the driver. E.g, the physics sim is not running
| Name | FinalizeInterpolatedPhysics |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf < bEnable >::Type FinalizeInterpolatedPhysics
(
DriverType * Driver,
TConditionalState < PhysicsState > & Physics
)
FinalizeInterpolatedPhysics(DriverType *, TConditionalState< PhysicsState > &)
| Name | FinalizeInterpolatedPhysics |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf <!bEnable >::Type FinalizeInterpolatedPhysics
(
DriverType * Driver,
TConditionalState < PhysicsState > & Physics
)