Navigation
API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FNetworkPredictionDriverBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TEnableIf< bEnable >::Type BeginInterpolatedPhysics
(
DriverType* Driver |
BeginInterpolatedPhysics - turn off physics simulation so that NP can interpolate the physics state | NetworkPredictionDriver.h | |
static TEnableIf::Type BeginInterpolatedPhysics
(
DriverType* Driver |
NetworkPredictionDriver.h |
BeginInterpolatedPhysics(DriverType *)
Description
BeginInterpolatedPhysics - turn off physics simulation so that NP can interpolate the physics state
| Name | BeginInterpolatedPhysics |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf < bEnable >::Type BeginInterpolatedPhysics
(
DriverType * Driver
)
BeginInterpolatedPhysics(DriverType *)
| Name | BeginInterpolatedPhysics |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf <!bEnable >::Type BeginInterpolatedPhysics
(
DriverType * Driver
)