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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > UnitTests > Engine > USteamClient
- UUnitTest::ValidateUnitTestSettings()
- UClientUnitTest::ValidateUnitTestSettings()
- USteamClient::ValidateUnitTestSettings()
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/UnitTests/Engine/SteamClient.h |
Include | #include "UnitTests/Engine/SteamClient.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/UnitTests/Engine/SteamClient.cpp |
virtual bool ValidateUnitTestSettings
&40;
bool bCDOCheck
&41;
Remarks
Validate that the unit test settings/flags specified for this unit test, are compatible with one another, and that the engine settings/environment, support running the unit test. Returns true, if all settings etc. check out
Parameters
Name | Description |
---|---|
bCDOCheck | If true, the class default object is being validated before running - don't check class runtime variables |