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API > API/Plugins > API/Plugins/NetcodeUnitTest > API/Plugins/NetcodeUnitTest/UnitTests > API/Plugins/NetcodeUnitTest/UnitTests/Engine > API/Plugins/NetcodeUnitTest/UnitTests/Engine/USteamClient
- UClientUnitTest::ConnectMinimalClient()
- USteamClient::ConnectMinimalClient()
References
| Module | NetcodeUnitTest |
| Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/UnitTests/Engine/SteamClient.h |
| Include | #include "UnitTests/Engine/SteamClient.h" |
| Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/UnitTests/Engine/SteamClient.cpp |
virtual bool ConnectMinimalClient
&40;
const TCHAR &42; InNetID
&41;
Remarks
Connects a minimal client, to the launched/launching server Whether or not the connection kicked off successfully
Parameters
| Name | Description |
|---|---|
| InNetID | The unique net id the player should use |