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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > UUnitTestManager
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/UnitTestManager.h |
Include | #include "UnitTestManager.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/UnitTestManager.cpp |
void NotifyCloseDialogResult
&40;
const TSharedRef< SWindow > & DialogWindow,
EAppReturnType::Type Result,
bool bNoResult
&41;
Remarks
When a log window is closed, a dialog pops up asking if the unit test should be aborted - this returns the result NOTE: This dialog is non-modal, i.e. doesn't block the game thread - so the unit test is not guaranteed to still exist
Parameters
Name | Description |
---|---|
DialogWindow | The dialog window the result is coming from |
Result | The result (yes/no) for the dialog |
bNoResult | Whether or not the result is invalid, e.g. the dialog was closed instead of a button clicked |