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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > UUnitTestManager
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/UnitTestManager.h |
Include | #include "UnitTestManager.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/UnitTestManager.cpp |
void NotifyCloseAllDialogResult
&40;
const TSharedRef< SWindow > & DialogWindow,
EAppReturnType::Type Result,
bool bNoResult
&41;
Remarks
When the main status window is closed, a dialog pops up asking if you want to abort all running unit tests; this returns the result
Parameters
Name | Description |
---|---|
DialogWindow | The dialog window the result is coming from |
Result | The result (yes/no) for the dialog |
bNoResult | Whether or not the result is invalid, e.g. the dialog was closed instead of a button clicked |