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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > UUnitTestManager
- FTickableGameObject::IsTickableWhenPaused()
- UUnitTestManager::IsTickableWhenPaused()
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/UnitTestManager.h |
Include | #include "UnitTestManager.h" |
virtual bool IsTickableWhenPaused&40;&41; const
Remarks
Used to determine if an object should be ticked when the game is paused. Defaults to false, as that mimics old behavior. true if it should be ticked when paused, false otherwise