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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > UUnitTestBase
- UUnitTestBase::IsTickable()
- UProcessUnitTest::IsTickable()
- UClientUnitTest::IsTickable()
- UUnitTest::IsTickable()
- UProcessUnitTest::IsTickable()
- UClientUnitTest::IsTickable()
- UClientUnitTest::IsTickable()
- UClientUnitTest::IsTickable()
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/UnitTestBase.h |
Include | #include "UnitTestBase.h" |
virtual bool IsTickable&40;&41; const
Remarks
Must override in subclasses, that need ticking.