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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > UProcessUnitTest
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/ProcessUnitTest.h |
Include | #include "ProcessUnitTest.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/ProcessUnitTest.cpp |
virtual TWeakPtr< FUnitTestProcess > StartUnitTestProcess
&40;
FString Path,
FString InCommandline,
bool bMinimized
&41;
Remarks
Starts a child process, tied to the unit test Returns a pointer to the new processes handling struct
Parameters
Name | Description |
---|---|
Path | The path to the process executable |
InCommandline | The commandline that the child process should use |
bMinimized | Starts the process with the window minimized |