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API > API/Plugins > API/Plugins/NetcodeUnitTest > API/Plugins/NetcodeUnitTest/UProcessUnitTest
References
| Module | NetcodeUnitTest |
| Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/ProcessUnitTest.h |
| Include | #include "ProcessUnitTest.h" |
| Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/ProcessUnitTest.cpp |
virtual TWeakPtr< FUnitTestProcess > StartUEUnitTestProcess
&40;
FString InCommandline,
bool bMinimized,
EBuildTargetType Type
&41;
Remarks
Starts a child UE process, tied to the unit test Returns a pointer to the new processes handling struct
Parameters
| Name | Description |
|---|---|
| InCommandline | The commandline that the child process should use |
| bMinimized | Starts the process with the window minimized |
| Type | If we are not in Dev Editor mode, the Game/Server processes are separate - specify which here |