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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > UProcessUnitTest
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/ProcessUnitTest.h |
Include | #include "ProcessUnitTest.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/ProcessUnitTest.cpp |
virtual TWeakPtr< FUnitTestProcess > StartUEUnitTestProcess
&40;
FString InCommandline,
bool bMinimized,
EBuildTargetType Type
&41;
Remarks
Starts a child UE process, tied to the unit test Returns a pointer to the new processes handling struct
Parameters
Name | Description |
---|---|
InCommandline | The commandline that the child process should use |
bMinimized | Starts the process with the window minimized |
Type | If we are not in Dev Editor mode, the Game/Server processes are separate - specify which here |