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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > UProcessUnitTest
- UProcessUnitTest::NotifyProcessLog()
- USteamClient::NotifyProcessLog()
- UFTextCrash::NotifyProcessLog()
- UIPClient::NotifyProcessLog()
- USteamClient::NotifyProcessLog()
- UUTT61_DebugReplicateData::NotifyProcessLog()
- UClientUnitTest::NotifyProcessLog()
- USteamClient::NotifyProcessLog()
- UFTextCrash::NotifyProcessLog()
- UIPClient::NotifyProcessLog()
- USteamClient::NotifyProcessLog()
- UUTT61_DebugReplicateData::NotifyProcessLog()
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/ProcessUnitTest.h |
Include | #include "ProcessUnitTest.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/ProcessUnitTest.cpp |
virtual void NotifyProcessLog
&40;
TWeakPtr< FUnitTestProcess > InProcess,
const TArray< FString > & InLogLines
&41;
Remarks
Interface for process unit tests For implementation in subclasses, for helping to verify success/fail upon completion of unit tests NOTE: Not called again once VerificationState is set WARNING: Be careful when iterating InLogLines in multiple different for loops, if the sequence of detected logs is important
Parameters
Name | Description |
---|---|
InProcess | The process the log lines are from |
InLogLines | The current log lines being received |