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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > UI
Inheritance Hierarchy
- SCompoundWidget
- FSlateInvalidationRoot
- SWindow
- SLogWindow
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/UI/SLogWindow.h |
Include | #include "UI/SLogWindow.h" |
Syntax
class SLogWindow : public SWindow
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bHasMoved | Whether or not the window has moved, since creation (used to detect windows coming out of minimize state) |
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TSharedPtr< SLogWidget > | LogWidget | The log widget, which is the primary widget contained in this window |
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FMultiOnWindowClosed | MultiOnWindowClosed | Multicast OnWindowClosed notifications |
Constructors
Type | Name | Description | |
---|---|---|---|
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SLogWindow () |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Construct
(
const FArguments& InArgs, |
|
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FReply | Event notification for the 'SUSPEND/RESUME' button | |
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void | NotifyWindowClosed
(
const TSharedRef< SWindow >& ClosedWindow |
|
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void | NotifyWindowMoved
(
const TSharedRef< SWindow >& MovedWindow |
Classes
Type | Name | Description | |
---|---|---|---|
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FArguments |