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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > UI > OpenLogDialog_NonModal
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/UI/SLogDialog.h |
Include | #include "UI/SLogDialog.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/UI/SLogDialog.cpp |
TSharedRef< SWindow > OpenLogDialog_NonModal
&40;
EAppMsgType::Type InMessageType,
const FText & InMessage,
const FText & InTitle,
FOnLogDialogResult ResultCallback
&41;
Remarks
Opens a non-modal/non-blocking message box, which returns its result through a delegate/callback, using a reference to the created window, to identify which dialog has returned a result (in case there are multiple dialog windows) Returns the dialog window reference, which the calling code should store, to identify which dialog returned
Parameters
Name | Description |
---|---|
InMessageType | The type of message box to display (e.g. 'ok', or 'yes'/'no' etc.) |
InMessage | The message to display in the message box |
InTitle | The title to display for the message box |
ResultCallback | Optionally, specify a delegate/callback instance, where results should be returned |