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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > UI
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/UI/SLogWidget.h |
Include | #include "UI/SLogWidget.h" |
Syntax
struct FLogTabInfo
Remarks
Struct containing tab-specific information
Variables
Type | Name | Description | |
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bool | bHighlightFind | Whether or not to highlight text, from searches |
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bool | bLastFindWasUp | Whether or not the last search direction was upwards |
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bool | bTabOpen | Whether or not the tab is presently open (some tabs, such as the 'debug' tab, start off closed if not explicitly enabled) |
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ELogType | Filter | The log line filter the tab should use |
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TSharedPtr< SEditableTextBox > | FindBox | The text box for the 'Find' bar |
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TSharedPtr< SBorder > | FindErrorLabel | The label that's displayed when there's an error searching, or searching past the start/end of the list |
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TSharedPtr< STextBlock > | FindErrorText | The text block for the above label |
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TArray< TSharedPtr< SWidget > > | FindWidgets | The list of widgets for the 'Find' bar |
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FString | Label | The label to apply to the tab |
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FString | LastFind | Caches the text of the last search |
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TSharedPtr< SListView< TSharedRef< FLogLine > > > | LogListView | Reference to the log list view for the tab |
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uint8 | Priority | When a logged line requests focus, this determines the priority for selecting what tab to focus (lower = higher priority) |
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FName | TabIdName | Automatically generated name given to the tab |
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TArray< TSharedRef< FLogLine > > | TabLogLines | The list of log lines for this particular tab |
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TWeakPtr< SDockTab > | TabWidget | Stores a reference to the created tab (a weak reference, so it does not block destruction, or require cleanup) |
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FString | ToolTip | The tooltip/description to apply to the tab |
Constructors
Type | Name | Description | |
---|---|---|---|
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FLogTabInfo
(
FString InLabel, |