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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > UClientUnitTest
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/ClientUnitTest.h |
Include | #include "ClientUnitTest.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/ClientUnitTest.cpp |
virtual void ReceivedControlBunch
&40;
FInBunch & Bunch
&41;
Remarks
Bunches received on the control channel. These need to be parsed manually, because the control channel is intentionally disrupted (otherwise it can affect the main client state)
Parameters
Name | Description |
---|---|
Bunch | The bunch being received |