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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > UClientUnitTest
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/ClientUnitTest.h |
Include | #include "ClientUnitTest.h" |
virtual bool HasAllCustomRequirements&40;&41;
Remarks
Optionally, if the 'RequireCustom' flag is set, this returns whether custom conditions have been met.
Only use this if you are mixing multiple 'requirements' flags - if just using 'RequireCustom', trigger 'ExecuteClientUnitTest' manually
NOTE: You still have to check 'HasAllRequirements' and trigger 'ExecuteClientUnitTest', at the time the custom conditions are set