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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > UClientUnitTest
- UClientUnitTest::ConstructServerParameters()
- USteamClient::ConstructServerParameters()
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/ClientUnitTest.h |
Include | #include "ClientUnitTest.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/ClientUnitTest.cpp |
virtual FString ConstructServerParameters&40;&41;
Remarks
Puts together the commandline parameters the server should use, based upon the unit test settings The final server commandline