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API > API/Plugins > API/Plugins/NetcodeUnitTest
| Name | SLogWindow |
| Type | class |
| Header File | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/UI/SLogWindow.h |
| Include Path | #include "UI/SLogWindow.h" |
Syntax
class SLogWindow : public SWindow
Inheritance Hierarchy
- FGCObject → FSlateInvalidationRoot → SWindow → SLogWindow
- FNoncopyable → FSlateInvalidationRoot → SWindow → SLogWindow
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SWindow → SLogWindow
- FSlateControlledConstruction → SWidget → SCompoundWidget → SWindow → SLogWindow
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SLogWindow() |
UI/SLogWindow.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasMoved | bool | Whether or not the window has moved, since creation (used to detect windows coming out of minimize state) | UI/SLogWindow.h | |
| LogWidget | TSharedPtr< SLogWidget > | The log widget, which is the primary widget contained in this window | UI/SLogWindow.h | |
| MultiOnWindowClosed | FMultiOnWindowClosed | Multicast OnWindowClosed notifications | UI/SLogWindow.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs, |
UI/SLogWindow.h | ||
FReply NotifySuspendClicked() |
Event notification for the 'SUSPEND/RESUME' button | UI/SLogWindow.h | |
void NotifyWindowClosed
(
const TSharedRef< SWindow >& ClosedWindow |
UI/SLogWindow.h | ||
void NotifyWindowMoved
(
const TSharedRef< SWindow >& MovedWindow |
UI/SLogWindow.h |