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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > Net > NUTNet
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/Net/NUTUtilNet.h |
Include | #include "Net/NUTUtilNet.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/Net/NUTUtilNet.cpp |
static void HandleBeaconReplicate
&40;
AActor &42; InBeacon,
UNetConnection &42; InConnection
&41;
Remarks
Handles setting up the client beacon once it is replicated, so that it can properly send RPC's (normally the serverside client beacon links up with the pre-existing beacon on the clientside, but with unit tests there is no pre-existing clientside beacon)
Parameters
Name | Description |
---|---|
InBeacon | The beacon that should be setup |
InConnection | The connection associated with the beacon |