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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > NUTDebug > BitDump
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/NUTUtilDebug.h |
Include | #include "NUTUtilDebug.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/NUTUtilDebug.cpp |
static FString BitDump
&40;
const TArray< uint8 > & InBytes,
bool bDumpOffset,
bool bLSBFirst
&41;
Remarks
Takes an array of bytes, and generates a bit-based/binary dump string out of them, optionally including byte offsets also (intended for debugging in the log window) Returns the hex dump, including line terminators
Parameters
Name | Description |
---|---|
InBytes | The array of bytes to be dumped |
bDumpOffset | Whether or not to dump offset margins for bit rows/columns |
bLSBFirst | Whether or not the Least Significant Bit should be printed first, instead of last |