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Struct used for handling a launched UE client/server process
| Name | FUnitTestProcess |
| Type | struct |
| Header File | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/ProcessUnitTest.h |
| Include Path | #include "ProcessUnitTest.h" |
Syntax
struct FUnitTestProcess
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUnitTestProcess() |
Base constructor | ProcessUnitTest.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseLogType | ELogType | The base log type for this process (client? server? process?) | ProcessUnitTest.h | |
| bStripErrorLogs | bool | Whether or not to strip Error logs for this process (e.g. for unit test servers, when we expect to crash) | ProcessUnitTest.h | |
| ErrorLogStage | EErrorLogStage | If this process is outputting an error log, this is the current stage of error parsing (or ELS_NoError if not parsing) | ProcessUnitTest.h | |
| ErrorText | TArray< FErrorLog > | Gathered error log text | ProcessUnitTest.h | |
| LogPrefix | FString | The prefix to use for StdOut log output | ProcessUnitTest.h | |
| MainLogColor | const TCHAR * | The OutputDeviceColor string, to use for setting the log output color | ProcessUnitTest.h | |
| ProcessHandle | FProcHandle | Process handle for the launched process | ProcessUnitTest.h | |
| ProcessID | uint32 | The process ID | ProcessUnitTest.h | |
| ProcessTag | FString | Human-readable tag given to this process. | ProcessUnitTest.h | |
| ReadPipe | void * | Handle to StdOut for the launched process | ProcessUnitTest.h | |
| SlateLogColor | FSlateColor | The log output color to use in the slate log window | ProcessUnitTest.h | |
| SuspendState | ESuspendState | The suspend state of the process (implemented as a part of unit test code, does not relate to OS API) | ProcessUnitTest.h | |
| WritePipe | void * | Handle to StdIn for the launched process (unused) | ProcessUnitTest.h |