Navigation
Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > FUnitTestEnvironment
- FUnitTestEnvironment::GetDefaultClientConnectURL()
- FUTEnvironment::GetDefaultClientConnectURL()
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/UnitTestEnvironment.h |
Include | #include "UnitTestEnvironment.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/UnitTestEnvironment.cpp |
virtual FString GetDefaultClientConnectURL&40;&41;
Remarks
Returns the default URL that minimal clients should use, when connecting to a server, for the current game Returns the default URL